
Infantry
Crown Infantry
A line of muskets: its frontal volley stops cavalry, and up close it wrecks guns.

I. Coalition
The Crown, with Meissen auxiliaries
The Coalition’s strength is its cavalry: the Winged Hussars ride 15% faster and hit 15% harder than ordinary heavy cavalry. Where the Crown was weak, in artillery and infantry, auxiliaries from Meissen step in. Grenadiers, uhlans, chevau-légers and quick-firing guns come out of the same barracks, stables and foundry. The home-grown elite is the Crown Foot Guards.
10 unit types

Infantry
A line of muskets: its frontal volley stops cavalry, and up close it wrecks guns.

Anti-cavalry
Bayonets in formation: +300% damage against cavalry at once, with nothing to set up.

Cavalry
15% faster and 15% stronger than ordinary cavalry. Infantry struck in the flank takes ×2.5.

Artillery
Area fire on dense ranks and buildings. Helpless up close.

Supply
Hauls Red Saltpetre to your Headquarters on its own. Saltpetre pays for infantry and guns.

Infantry
From MeissenTougher line infantry whose grenades hit buildings harder.

Cavalry
From MeissenFast lance cavalry for raids: it smashes guns and baggage trains.

Cavalry
From MeissenA charge into an exposed flank deals ×3.2 instead of the usual ×2.5.

Artillery
From MeissenFire canister on a flat trajectory, roughly twice as fast as an ordinary gun, but only at close range.

Infantry
Holds formationThe home-grown elite. A cavalry charge into its flank deals only ×1.3 instead of ×2.5.
Superweapon
charges in 3 min
Pick a target and 36 rockets fly from your Headquarters and come down inside the circle. They hurt everyone standing there, your own soldiers included. Only your buildings are spared.