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Powder & Crown Proch i Korona
Archduchy squad: grenadiers in white coats and bearskins, a Grenzer and a hussar

VI. Archduchy

Alpine Archduchy

The Liechtenstein school and Hadik’s hussars

The Liechtenstein school: artillery is 20% cheaper, and the light regimental guns deploy in a second. Grenzers from the Military Frontier get the same cover in woods as in a settlement, and the Hungarian hussars plunder baggage trains and camps. The Hofkriegsrat in Vienna delays everything: infantry, cavalry and artillery take 25% longer to train. Grenzers, hussars and regimental guns are exempt.

Music
Haydn’s Emperor’s Hymn, the “Koburger Marsch”, two pieces by Mozart and Viennese Harmoniemusik
Voices
German with a Viennese accent; the Grenzers speak Croatian, the hussars Hungarian

The Archduchy’s troops

9 unit types

  • Imperial Infantry in white coats with a yellow flag bearing a black eagle

    Infantry

    Imperial Infantry

    A line in white and red. Thanks to the Hofkriegsrat it takes 25% longer to train.

    Barracks · 2 command points100 saltpetre

  • Hungarian infantry in white coats with light blue facings, with a yellow flag bearing a black eagle

    Anti-cavalry

    Infantry in Square

    Drives in no stakes: it forms square in 1.5 seconds instead. +300% against cavalry.

    Barracks · 2 command points90 gold

  • Imperial Dragoons in white on horseback, with a yellow flag

    Cavalry

    Imperial Dragoons

    The line cavalry that decided the Battle of Kolin. Takes 25% longer to train.

    Stables · 2 command points150 gold

  • A gun on a yellow carriage and a gunner in a brown coat

    Artillery

    Liechtenstein Artillery

    20% cheaper than usual, though it takes 25% longer to train.

    Foundry · 3 command points128 saltpetre, 64 gold

  • A horse-drawn powder wagon

    Supply

    Powder Wagon

    Hauls Red Saltpetre to your Headquarters on its own. Saltpetre pays for infantry and guns.

    Headquarters · 1 command point150 gold

  • Grenzers in brown jackets and red caps, with a yellow flag

    Infantry

    Grenzers

    Cheap light infantry from the Military Frontier. In woods they get the same cover as in a settlement.

    Barracks · 2 command points70 saltpetre, 20 gold

  • Grenadiers in white coats and bearskins, with a yellow flag

    Infantry

    Holds formation

    Grenadiers

    An elite in bearskins. A cavalry charge into its flank does not break it.

    Barracks · 3 command points135 saltpetre, 120 gold

  • Hungarian Hussars in light blue dolmans on horseback, with a yellow flag

    Cavalry

    Hungarian Hussars

    Plunder baggage trains and camps: 30% of the damage they deal to wagons and buildings comes back as gold.

    Stables · 2 command points110 gold

  • A light regimental gun on a yellow carriage and a gunner in a white coat

    Artillery

    Regimental Guns

    Light 3-pounders: only 2 command points, and they deploy in a second.

    Foundry · 2 command points90 saltpetre, 60 gold

  • Superweapon

    charges in 3 min 20 s

    Hadik’s Raid

    On 16 October 1757 Hadik’s hussars held Berlin for a day and extorted a ransom.

    Every enemy building in the chosen circle pays a ransom: Headquarters 120, a mint 70, any other building 40 gold. For 20 seconds it trains no troops, and a white flag hangs over its roof. You get the full ransom even when the enemy treasury is empty. With no buildings in the circle, the charge is kept.