
Infantry
Meissen Infantry
Line infantry in white with yellow facings: its frontal volley stops cavalry.

IV. March
Superb guns, an empty treasury
One of the finest artillery arms of the age: its guns, quick-firers included, take 20% less time to reload and hit 15% harder. The chevau-légers ride cheaper Polish horses, and the Life Guards hold their fire to the last moment and hit charging cavalry hard. The Electorate’s treasury, on the other hand, is empty.
10 unit types

Infantry
Line infantry in white with yellow facings: its frontal volley stops cavalry.

Anti-cavalry
After standing still for 2.5 seconds it plants swine feathers in front of its line: +300% against cavalry.

Cavalry
Heavy cavalry in straw-coloured kollets and cuirasses, for flanks and unprotected guns.

Artillery
One of the finest artillery arms of the age: its reload takes 20% less time and it hits 15% harder.

Supply
Hauls Red Saltpetre to your Headquarters on its own. Saltpetre pays for infantry and guns.

Infantry
Tougher line infantry whose grenades hit buildings harder.

Cavalry
Fast lance cavalry for raids: it smashes guns and baggage trains.

Cavalry
Mounted on cheaper Polish horses. Into an exposed flank they hit ×3.2 instead of ×2.5.

Artillery
Flat-trajectory canister at close range. In the March’s hands they take 20% less time to reload and hit 15% harder.

Infantry
Holds formationHolds its fire to the last moment and hits charging cavalry hard.
Superweapon
charges in 3 min 30 s
Pick enemy infantry: up to two regular infantry units in the circle come over to your side with whatever strength they have left. Guards, cavalry and guns stay loyal. The deserters take up no command points, and a miss does not use up the charge.
After Pirna (1756), of the roughly 18,500 Saxons forced into the Prussian army only about 5,000 were left a month later. The rest went back to their own side.