
Infantry
Janissaries
Shoot accurately but without volley discipline, and cost 20% more.

V. Porte
Janissaries, sipahis and the Khan’s horde
An old army that is only beginning to change. The janissaries shoot accurately but without volley discipline, and they are expensive. Sipahis are cheaper and quicker to raise, and the topçu gunners have heavy guns that hit hard but reload slowly. The Porte has no guards whose formation can withstand a flank attack.
9 unit types

Infantry
Shoot accurately but without volley discipline, and cost 20% more.

Anti-cavalry
After standing still for 3 seconds they drive in a palisade of sharpened stakes: +300% against cavalry.

Cavalry
Fief-holding cavalry: cheaper and quicker to raise, though less hardy.

Artillery
Heavy guns: a powerful shot, slow reloading and a slow march.

Supply
A Turkish cart that hauls Red Saltpetre to your Headquarters on its own.

Cavalry
Fast, cheap horse archers who plunder baggage trains.

Infantry
Hand mortars: they bombard an area and walls from further off than the Diktat’s grenadiers.

Infantry
Volunteers who storm infantry and batteries sabre in hand.

Artillery
A huge gun that wrecks camps from very long range. Almost useless against cavalry.
Superweapon
charges in 3 min 10 s
The Crimean Khan’s horsemen, as in Kırım Giray’s raid of 1769.
Three units of Crimean Tatars ride out from your Headquarters to the chosen spot and set about everything they find there. After 45 seconds they ride off. They take up no command points and do not count towards your losses.