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Powder & Crown Proch i Korona
Porte squad: janissaries in purple dolamas, a standard-bearer with the crescent, a serdengeçti and a mounted Tatar

V. Porte

Crescent Porte

Janissaries, sipahis and the Khan’s horde

An old army that is only beginning to change. The janissaries shoot accurately but without volley discipline, and they are expensive. Sipahis are cheaper and quicker to raise, and the topçu gunners have heavy guns that hit hard but reload slowly. The Porte has no guards whose formation can withstand a flank attack.

Treasury
10% more gold: granaries and the Sultan’s coinage
Music
Mehter, the janissary band, “Ceng-i harbî” as written down by Wojciech Bobowski (Ali Ufkî), and court semai published by Toderini
Voices
Turkish, the Crimean Tatars included

The Porte’s troops

9 unit types

  • Janissaries in purple dolamas and white caps, with a crescent flag

    Infantry

    Janissaries

    Shoot accurately but without volley discipline, and cost 20% more.

    Barracks · 2 command points120 saltpetre

  • Sekbans in purple dolamas, with a crescent flag

    Anti-cavalry

    Sekbans with Palisade

    After standing still for 3 seconds they drive in a palisade of sharpened stakes: +300% against cavalry.

    Barracks · 2 command points90 gold

  • Sipahis in spiked helmets on grey horses, with a lance and a crescent flag

    Cavalry

    Sipahis

    Fief-holding cavalry: cheaper and quicker to raise, though less hardy.

    Stables · 2 command points120 gold

  • A topçu gun on a brown carriage and a gunner in purple

    Artillery

    Topçu Gunners

    Heavy guns: a powerful shot, slow reloading and a slow march.

    Foundry · 3 command points160 saltpetre, 80 gold

  • Powder Arba, a cart with a purple stripe, drawn by a horse

    Supply

    Powder Arba

    A Turkish cart that hauls Red Saltpetre to your Headquarters on its own.

    Headquarters · 1 command point150 gold

  • A mounted Crimean Tatar in a fur cap

    Cavalry

    Crimean Tatars

    Fast, cheap horse archers who plunder baggage trains.

    Stables · 2 command points80 gold

  • Humbaracı in brown jackets, with a crescent flag

    Infantry

    Humbaracı

    Hand mortars: they bombard an area and walls from further off than the Diktat’s grenadiers.

    Barracks · 3 command points120 saltpetre, 100 gold

  • Serdengeçti in purple dolamas and turbans, with sabres and a flag

    Infantry

    Serdengeçti

    Volunteers who storm infantry and batteries sabre in hand.

    Barracks · 2 command points60 saltpetre, 60 gold

  • Balyemez, a huge long-barrelled gun, and a gunner in purple

    Artillery

    Balyemez

    A huge gun that wrecks camps from very long range. Almost useless against cavalry.

    Foundry · 4 command points260 saltpetre, 160 gold

  • Superweapon

    charges in 3 min 10 s

    Khan’s Raiders

    The Crimean Khan’s horsemen, as in Kırım Giray’s raid of 1769.

    Three units of Crimean Tatars ride out from your Headquarters to the chosen spot and set about everything they find there. After 45 seconds they ride off. They take up no command points and do not count towards your losses.