PC · Mac · Steam
Powder & Crown on PC and Mac
Everything from the phone version, on a bigger scale: far bigger battlefields, larger squads, better graphics, more destruction and a realistic mode for players who want the rules of the age.
At a glance
- Platform
- PC and macOS, Steam
- Release
- 2027
- Price
- US$14.99 with Act I
- Later
- Acts II–IV as expansions
I. What changes on PC and Mac
More room for the line and the flank
On PC, the war for the crown of 1764 goes bigger: much bigger maps, larger squads and better graphics, plus the campaign's full cutscenes. The nations and the campaign are the same as on phones, and arcade mode adds six new units and new orders: square, charge and canister at close range. These are our plans for the Steam release, and the details may still change.
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Much bigger maps
Battlefields far bigger than a phone screen allows: room to march in columns, outflank the enemy line and keep a second line and a reserve behind your own.
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Larger squads
More soldiers in every squad and bigger armies on the field, so a line of battle looks the way it did in the paintings of the age.
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Better graphics
Soldiers, horses and guns at full resolution, without the memory limits of a phone: uniforms, banners and harness from the Blender models stay sharp even up close.
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Full campaign cutscenes
The cutscenes of Act I in full 3D, rendered in Blender and voiced in Polish and English. On phones they run in a lighter version.
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More destruction
Cannonballs smash more: cottages and walls come down, trees fall, fields and villages burn, and every mark stays on the battlefield until the end.
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Realistic mode
A second set of rules drawn from the sources of the age: no economy, battalions of 240 men, morale, squares, platoon fire and weather. More in the next section.
II. Realistic mode
War by the rules of 1764
For players who want the battlefield as the sources describe it. There is no economy: you command an army in the order of battle of the period, made of battalions of 240 men in three ranks, and reinforcements march up from the camp. You buy and build nothing. You choose the mode before the battle, and the arcade rules you know from the demo stay the default.
Morale
Squads waver and break under fire and flank attacks, and officers can rally them. Nobody fights to the last man any more.
The square
Line infantry forms a square to stop cavalry, instead of a flat bonus against horsemen. Caught in line, it pays the price.
Platoon fire
A volley along the whole front, then platoon after platoon as they reload. Fire from far off does much less than at close range.
The field camp
Each army camps as it stands for battle: tent lines, headquarters, artillery park, baggage train, powder magazine and field hospital. A camp is taken, not shelled, and every loss weakens the army. The battle ends when an army breaks, or at dusk.
Weather
Rain soaks the powder and muskets misfire, thick fog hides the enemy from you and from the computer, and mud slows the charge and weakens cannonballs.
Historical regiments
During the battle you can call in named regiments of your nation, with their own banners. Their veterans hold longer under fire, and the number of calls is limited.
The nations get details from the sources too, along with the banners of the period. Realistic mode is in development; the exact rules will be settled in testing.
Today
Try the game now
The demo runs in your browser today. The PC and Mac version comes to Steam with Act I of the campaign, and Acts II–IV will follow as expansions.